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Swedish gaming company Embracer Group, which owns the intellectual property catalog and worldwide rights to motion pictures, video games, board games, merchandising, theme parks and stage productions relating to the literary works of The Lord of the Rings trilogy and The Hobbit by J.R.R. Tolkien, posted higher fiscal first-quarter revenue on Thursday.
Ahead of a results discussion featuring CEO Lars Wingefors and CFO and deputy CEO Johan Ekström, the company posted a revenue gain of 47 percent for the April-June period over the same quarter of 2022, with organic growth excluding acquisitions, coming in at 20 percent. The financial update came a year after the company had unveiled the LOTR deal along with a slew of other acquisitions.
In the latest quarter, the firm’s Entertainment & Services unit made “a notable contribution, growing by 70 percent organically,” Embracer said, noting “a strong contribution from Middle-earth Enterprises, driven by strong licensing revenue for The Lord of the Rings. The performance of Middle-earth Enterprises is well ahead of the business plan developed at the time of acquisition a year ago.”
Added the company: “It is encouraging to see many exciting external projects based on this incredible IP, including the recently successfully released Magic the Gathering trading card game The Lord of the Rings: Tales of Middle-earth, the upcoming PC/Console survival-crafting game The Lord of the Rings: Return to Moria as well as many other exciting new products that will grow the IP further.”
Embracer’s earnings, as reported in the form of adjusted earnings before interest and taxes (EBIT), also grew, with the company touting a “notable improvement” over the previous quarter and adding: “The first-quarter result is also ahead of management expectations for the quarter.”
In June though, Embracer unveiled plans to cost cuts, including layoffs and the sale or closure of some gaming studios, as part of a restructuring. It also named Matthew Karch interim chief operating officer (COO) and Phil Rogers interim chief strategy officer. They will co-lead the planning and implementation of a “comprehensive restructuring program,” the firm said without immediately detailing a figure for the number of layoffs. Its headcount stood at around 17,000 at the time.
Other cost-cutting actions mentioned back in June included closing down or selling some gaming studios, “the termination or pausing of some ongoing game development projects,” as well as “decreased spending on non-development costs, such as overhead and other operating expenses.” The company also unveiled plans to reduce third-party publishing and “put greater focus on internal IP and increase external funding of large-budget games.”
Promising a transformation from a heavy investment mode company to “a highly cash-flow generative business,” Wingefors explained in June: “During the past years, Embracer invested significantly, both in acquisitions and into a strategy of accelerated organic growth. We have acquired some of the world’s leading entertainment IP, and we have invested into one of the largest pipelines of games across the industry.”
Wingefors said on Thursday: “We are on track to deliver on the restructuring program announced on June 13, 2023, with a series of initial actions now taken. Even though it’s a challenging time for everyone impacted, I am confident we will emerge a stronger company.”
Embracer didn’t immediately share much detail on these “initial actions” beyond saying that they have included closures and other steps “to reduce the number of projects and studios,” as well as overhead savings initiatives.
“In addition, we have set a high priority on increasing external funding of certain larger projects and potential divestment opportunities,” the company said. “With a series of initial actions now taken, we expect further savings after the completion of a global review of the existing pipeline, which is currently ongoing. This review will guide our capital allocation to optimize return on investment.”
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